Ultra-Fast Resets: Arenas are now restored asynchronously, ensuring zero server lag even after massive explosions.
Fluid Support: Perfect handling of Water and Lava flow – all liquids are cleaned up instantly after match end.
Complex Physics: All blocks and their associated data are restored exactly to their original state.
Improved "Return to Lobby" Reliability:
Join-Event Teleportation: If a player joins the server and is located inside an arena without being in an active match, they are automatically teleported to the lobby or their last position.
Smarter Match Detection: Improved logic to prevent players from being "legacy stuck" in the arena after a crash or disconnect.
Flexible Return Modes: Full support for both LOBBY and LAST return location modes.
️ Improvements & Bug Fixes
Entity Cleanup: Automatic removal of all arrows, dropped items, XP orbs, and End Crystals upon match conclusion.
Explosion Protection: Explosions from Crystals, Beds, and Anchors now only affect blocks within the defined arena bounds. Your lobby stays 100% safe.
Spectator Fix: Resolved an issue where players who left during the "Loot Phase" could be stuck in spectator mode on their next login.
Improved Timers: Added action-bar messages for both Round and Loot phases to keep players informed.
⌨️ New Commands for Setup
/lobbyduel setpos <1|2>: Define the two corners of the arena rollback area. Everything inside these bounds will be reset after each duel.
⚙️ Requirements
Requires FastAsyncWorldEdit (or WorldEdit) for the arena rollback functionality.