| Module | Description |
| AFK Render Distance | Dynamically reduces per-player render distance for AFK players only, freeing server resources while keeping active players completely unaffected. |
| Mob Optimizer | Safely parks mobs outside player interaction range to reduce AI load, merges dropped items, and cleans up excess projectiles and XP orbs without impacting normal combat or farming. |
| Villager Governor | Intelligently manages villager AI, professions, and trade restocking so villagers only fully activate when players are nearby, preventing large trading halls from causing lag. |
| Packet Throttler | Reduces redundant or spammy packets sent to distant or inactive players, lowering network overhead and improving TPS stability (ProtocolLib optional). |
| TPS Reactive Scaling | Automatically adjusts optimization intensity based on server TPS, applying stronger performance protections only when the server is under stress. |
| Hopper & Redstone Optimizer | Debounces redstone clocks and throttles hopper activity during extreme usage while preserving vanilla redstone and item transport behavior. |
| Block Updates Optimizer | Detects and calms excessive block physics and neighbor-update spam (such as redstone feedback loops, falling blocks, and mass updates) while fully preserving vanilla mechanics and player-built systems. |
| Frames & Maps Manager | Limits excessive item frame updates and map rendering frequency to prevent FPS and TPS drops caused by decorative or map-heavy builds. |
| Entity Budgets | Applies intelligent per-chunk limits for projectiles, XP orbs, and other transient entities to prevent entity storms and runaway lag. |
| Explosions & TNT Optimizer | Staggers and caps large numbers of explosions to prevent TNT chains and massive blast events from freezing the server. |
| Chunk I/O Manager | Detects and smooths excessive synchronous chunk loads, rate-limits chunk spikes, and softly preloads nearby chunks to reduce teleport and travel lag. |
| Spawn Density Controller | Balances mob spawn density dynamically per world to prevent mob-cap herding while keeping worlds feeling alive. |
| Vehicle Motion Reducer | Optimizes boats and minecarts by damping idle physics jitter, capping runaway speeds, and optionally cleaning up abandoned vehicles without affecting player usage. |
| Ability Limiter | Prevents extreme elytra and trident movement from causing excessive chunk loading, gently reducing speed only when unsafe thresholds are exceeded. |
| Mob Sound Throttler | Safely reduces excessive ambient mob sound spam in high-density areas by applying intelligent per-entity cooldowns, improving server performance and player audio comfort without affecting combat or critical sounds. |
| TPS Map (Utility) | Provides a live, color-coded TPS graph rendered directly onto a map item, allowing real-time performance monitoring in-game. |
| Command | Description | Permission |
|
Code (Text):
/serveropt reload
|
Reloads the plugin configuration and restarts all modules. |
Code (Text):
serveropt.admin
|
|
Code (Text):
/serveropt status [player]
|
Displays optimization status for a specific player (or yourself if no player is specified). |
Code (Text):
serveropt.admin
|
|
Code (Text):
/serveropt modules
|
Opens the modules GUI, allowing toggling individual optimization modules on/off. |
Code (Text):
serveropt.modules
|
| Permission | Description | Default |
|
Code (Text):
serveropt.admin
|
Access to all
Code (Text):
/serveropt
|
op |
|
Code (Text):
serveropt.bypass
|
Player is never AFK-throttled by the AFK Render Distance system. | op |
|
Code (Text):
serveropt.notify
|
Receives admin notifications when optimization actions are applied (e.g. AI throttling, villager management). | op |
|
Code (Text):
serveropt.modules
|
Allows the player to open and toggle modules using the in-game Modules GUI. | op |