OrbitalStrike Plugin Features
- Cannon system:
Players can establish virtual "cannons" in orbit. Each cannon is assigned a unique name and loaded with a specific type of ammunition (payload).
STAB (Precision Strike): A focused attack that drops a continuous column of TNT onto a single point, drilling deep into the ground (ideal for breaching bunkers or reinforced bases).
NUKE (Area Bombardment): A massive area-of-effect strike. It drops a main warhead from high altitude, accompanied by expanding rings of TNT to carpet-bomb a large area (ideal for surface annihilation).
RECURSION (Chain Reaction): Creates devastating chain-detonation effects
By Command: Fire immediately at the crosshair location or at specific X, Y, Z coordinates.
By Fishing Rod: Players use a special
Fishing Rod that is linked to a specific cannon. Using the rod
(clicking) will signal the cannon to fire at the location the player is looking at or interacting with.
- Crafting
Players can craft these Remote Controllers (Targeting Tools) using a Crafting Table if recipes are configured. This allows survival players to access orbital weaponry without needing admin commands.
- /cannon create <name> [payload] - Create a cannon at your location
- /cannon remove <name> - Remove a cannon
- /cannon list - List all cannons
- /cannon fire <cannon> - Fire payload at crosshair
- /cannon info <cannon> - Show info for a cannon
- /cannon target <cannon> <x> <y> <z> - Fire at coordinates
- /cannon give <player> <cannon> - Give targeting tool for a cannon
- /cannon set <cannon> <parameter> <value> - Set a parameter for a cannon
- /cannon reload - Reload configuration
- orbitalstrike.use.<cannon>: Use orbital strike cannons
- orbitalstrike.admin: Create and manage cannon
Code (YAML):
#
# ==========================================
# Orbital Strike Cannon Configuration
# ==========================================
settings:
update-notify
: true
# Automatically load the target chunk before firing
force-load-target
: true
# List of worlds where the cannon can be activated
enabled-worlds
:
- world
- world_nether
- world_the_end
# These are the default values for cannons when they are created.
# If you want to customize each cannon individually, please go to "cannons.yml".
payloads:
stab
:
# Explosion power
yield
: 8.0
# Horizontal offset for the double helix pattern
offset
: 0.3
# Vertical distance between TNT spawns
vertical-step
: 2
nuke
:
# Explosion power
yield
: 8.0
# Height above target to spawn the nuke array
height
: 60.0
# Number of rings in the nuke array
rings
: 10
# Base amount of TNT in the inner ring
base-tnt
: 20
# Amount of TNT to add per ring
tnt-increase
: 3
# Fuse time in ticks (20 ticks = 1 second)
fuse-ticks
: 80
# Delay before launching the TNT array in ticks
launch-delay
: 10