BetterWarden icon

BetterWarden -----

Wardens as they were meant to be by Mojang. Avoided, not farmed.



BetterWarden
Make Wardens what Mojang intended: feared, avoided, and impossible to farm.

✅ What is BetterWarden?
BetterWarden is a production-ready Paper plugin that transforms the Warden into a true apex threat:
  • Wardens are meant to be avoided, not killed. BetterWarden enforces that design.
  • Anti-farm / anti-cheese systems invalidate common “warden farm” setups.
  • Vibration + occlusion stealth makes movement and actions matter (wool muffling supported).
  • Boss-bar presentation turns every Warden encounter into a cinematic boss moment.
  • Never-stuck jumpscare teleports prevent trapping, boxing, or pathing abuse.
  • Optional scent system adds a new stealth layer (configurable, server-owner controlled).


✨ Key Features

️ Anti-Farm / Anti-Cheese Engine
BetterWarden actively detects and breaks common Warden farm patterns:
  • Entity cramming farms (dense mob stacks) are neutralized and punished.
  • Vehicle trapping (boats/minecarts) is blocked and force-ejected.
  • Boxing / hole traps (1x1 pits, cages) trigger escape logic and/or jumpscare reposition.
  • Environmental cheese (suffocation, drowning, void, lava, etc.) can be cancelled per your config.
  • AFK lure chambers can be detected and escalated (optional “curse” behavior).

️ Vibration + Stealth (Acoustic Occlusion Engine)
Wardens are blind — BetterWarden makes your world “sound-aware”:
  • Configurable noise weights for movement/actions (walk/sprint/jump/land, break/place, interact, eat, etc.)
  • Occlusion ray sampling: muffling blocks reduce/stop detection (supports wool-tag muffling).
  • Decoy gameplay: projectiles (snowballs/arrows) can draw attention with cooldown controls.
  • Anger is driven using Paper’s Warden anger controls for a consistent “vanilla-feeling” chase escalation.

️ Optional Smell System (Unique Mechanic)
Enable an additional stealth layer:
  • Players emit “scent” over time (sprinting/combat increases it).
  • Flower-based scent masking (configurable) can temporarily reduce scent detection.
  • Fully optional and tunable: radius, duration, strength, allowed items.

Functionally Unkillable (Configurable)
Two server-owner modes:
  • IMMORTAL: damage is cancelled (with optional admin bypass permission).
  • SOFT-IMMORTAL: damage allowed, but:
    • per-hit damage caps
    • combat floor healing
    • “burrow escape” on death (despawn + cinematic effects + optional re-emerge)

Boss Bar for Every Warden
  • Configurable range, title, update rate, and colors by Warden state.
  • Display health progress and/or anger/threat progression.
  • MiniMessage supported when available (fallback to legacy formatting otherwise).

⚡ Never Stuck: Jumpscare Reposition
If a Warden is trapped or can’t path correctly:
  • Plays warning cues (heartbeat/shriek-style ramp).
  • Teleports to a validated safe location near the target player.
  • Optional “behind player” bias for true jumpscare moments.
  • Applies a short arrival effect (Darkness/Slowness, particles, sound).

⚙️ Commands & Permissions
  • /betterwarden reload — Reload config without restarting.
    Permission: betterwarden.admin​
  • /betterwarden info — Show plugin status and active managed wardens.
    Permission: betterwarden.admin​
  • /betterwarden debug <on|off> — Per-player debug output (noise/anger/anti-farm/unstuck).
    Permission: betterwarden.admin​
  • /betterwarden test spawn — Spawn a managed Warden for testing.
    Permission: betterwarden.admin​
  • /betterwarden toggle <world> — Enable/disable BetterWarden per-world (writes config).
    Permission: betterwarden.admin​

Admin Damage Bypass
If you run IMMORTAL mode and want staff to be able to kill Wardens:

Permission: betterwarden.admin.damage


Configuration
Everything is configurable in:
plugins/BetterWarden/config.yml

Highlights
  • Per-world enable/disable (whitelist/blacklist)
  • Immortality mode selection + admin bypass
  • Attributes (max health, speed, follow range, knockback resistance, attack scaling)
  • Regen rules (idle/combat + sculk-fed bonus)
  • Anti-farm toggles and punish settings
  • Vibration weights + occlusion sampling + muffling blocks/tags + decoy cooldown
  • Optional smell system + flower scent masking
  • Bossbar styling and state colors
  • Unstuck & jumpscare teleport validation settings
  • Sounds/particles toggles + volume/pitch


Compatibility
  • Server: Paper (recommended)
  • Minecraft: 1.19+ (tested target: 1.20–1.21.x)
  • Java: 17+
  • Dependencies: None required


Installation
  1. Drop BetterWarden.jar into your server’s /plugins folder.
  2. Restart the server to generate config.
  3. Edit plugins/BetterWarden/config.yml to your taste.
  4. Use /betterwarden reload to apply changes.


Notes
  • BetterWarden is intentionally designed to discourage farming and force avoidance.
  • If you want a “boss you can grind,” this plugin is not meant for that gameplay loop.
  • All punishments and effects are configurable; you control the intensity.
Resource Information
Author:
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Total Downloads: 7
First Release: Mar 5, 2026
Last Update: Mar 5, 2026
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