More Agressive Animals icon

More Agressive Animals -----

Transform Passive Mobs into Real Predators



MoreAgressiveAnimals
Living Danger — Every Mob is a Threat

⚡ Transform Passive Mobs into Real Predators ⚡

Watch how it works there! [CLICK ME TO SEE VIDEO]

What is MoreAgressiveAnimals?

MoreAgressiveAnimals is a continuation of the abandoned AggressiveAnimals plugin by SlimeDog. Rather than letting a beloved resource die, it has been fully modernized for Paper 1.21.4+ — with bug fixes, new features, and a clean architecture built from the ground up.

Gone are the days of passive cows and harmless sheep. Every mob can be configured to fight back — or attack on sight.

Why MoreAgressiveAnimals?

Default Minecraft mobs are predictable. Players become desensitized — a cow is just food, a chicken is background noise. MoreAgressiveAnimals changes that entirely. It makes your world feel alive and dangerous without needing custom mobs, resource packs, or external dependencies.

✨ Key Features

Any Mob Can Become Aggressive
Configure aggression per mob type — from cows and sheep to zombies and endermen. Every mob type has its own independent settings profile.

⚔️ Two Aggression Modes
  • Retaliation mode — mob attacks only when hit (vanilla behaviour, enhanced)
  • Always-aggressive mode — mob actively hunts nearby players

Target Selection Strategies
For always-aggressive mobs, choose how they pick their target:
  • nearest — attacks the closest player (default)
  • random — picks a random nearby player, keeping combat unpredictable
  • lowest-health — targets the most wounded player, finishing off weakened survivors

Group Aggression
When one mob of a type is attacked, nearby mobs of the same type join the fight. The radius is fully configurable. No more picking off animals one by one safely.

⏱ Attack Cooldown After Stop
Configurable delay before a mob can re-acquire a new target after losing its current one. Prevents mobs from instantly locking onto a new player the moment someone steps in range.

Precision Damage & Speed Control
  • Custom attack damage per mob type
  • Attack damage limit — mob disengages when target drops below a health threshold
  • Attacker health threshold — mob retreats when its own HP falls too low
  • Speed multiplier when aggressive
  • Attack speed (configurable tick interval)
  • Leap height when attacking

World & Condition Filtering
  • Per-world enable/disable lists
  • Peaceful difficulty fully respected — no attacks in Peaceful, ever
  • Baby/adult separation — configure which age can attack
  • Aquatic mobs only attack players in water (configurable)
  • Exclude named mobs, NPCs, tamed animals

NPC Plugin Compatibility
Native integration with Citizens, EliteMobs, InfernalMobs, and Shopkeepers — their NPCs are never attacked by the plugin.

Acquisition & Deacquisition Ranges
Independent ranges for detecting a target (acquisition) and giving up the chase (deacquisition). Tune the pursuit distance precisely.

Hot-Reload
Full configuration reload at runtime with /aggro reload — no server restart needed.

⌨️ Commands

Command Permission Description
/aggro reload moreagressiveanimals.reload Reload the full configuration
/aggro list [enabled|disabled] moreagressiveanimals.list List all configured mob types
/aggro info <type|defaults> [all] moreagressiveanimals.info Show every setting for a mob type
/aggro trigger <player> [radius] moreagressiveanimals.trigger Force nearby managed mobs to attack a player
/aggro status moreagressiveanimals.status Live statistics — tracked mobs, attacking count, per world
/aggro help Show command help


⚙️ Configuration

Code (Text):

# ===== DEFAULT SETTINGS (apply to all mobs unless overridden) =====
defaults:
  enabled: true
  always-aggressive: false        # true = hunt on sight, false = retaliate only
  target-selection: nearest       # nearest | random | lowest-health
  acquisition-range: 16.0         # blocks — detection distance
  deacquisition-range: 20.0       # blocks — give-up distance
  attack-damage: 1.0              # half-hearts per hit
  attack-damage-limit: 2.0        # stop attacking below this target HP
  attacker-health-threshold: 25.0 # retreat when own HP < X% of max
  attack-speed: 20.0              # ticks between attacks (20 = 1s)
  attack-leap-height: 0.0         # jump when attacking (0 = disabled)
  attack-cooldown-after-stop: 0.0 # seconds before mob can re-target (0 = instant)
  speed-multiplier: 1.0           # speed boost when aggro
  group-aggression-range: 20.0    # nearby mobs that join the fight
  larger-when-aggressive: false   # mob becomes 50% larger when attacking

# ===== PER-MOB OVERRIDES =====
mobs:
  cow:
    enabled: true
    always-aggressive: true
    target-selection: lowest-health
    attack-damage: 3.0
    speed-multiplier: 1.3

  wolf:
    enabled: true
    always-aggressive: true
    group-aggression-range: 35.0
    attack-speed: 12.0

  zombie:
    enabled: false  # use vanilla zombie behaviour
 
Support & Links

GitHub Repository — source code, issue tracker
Join our Discord

Fork of SlimeDog/AggressiveAnimals. Original concept by Michielcx.
Resource Information
Author:
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Total Downloads: 13
First Release: Mar 10, 2026
Last Update: Mar 10, 2026
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