SprintingMobs
Make hostile mobs gain a sprint-like speed boost when chasing sprinting players.
[HEADING=2]Overview[/HEADING]
SprintingMobs makes combat feel more dangerous and more dynamic.
When a supported mob targets a player, it checks whether that player is sprinting. If they are, the mob receives a configurable movement speed boost. Once the player stops sprinting or the mob loses the target, the boost is removed.
[HEADING=2]Default supported mobs[/HEADING]
- Zombie
- Zombified Piglin
- Creeper
- Skeleton
- Spider
- Cave Spider
[HEADING=2]Features[/HEADING]
- Makes supported mobs "sprint" when chasing sprinting players
- Configurable per-mob speed multipliers
- World blacklist / whitelist support
- Bypass permission for protected players or staff
- Reload command for quick config changes
- Uses attribute modifiers instead of permanently overwriting base movement speed
[HEADING=2]Commands[/HEADING]
Code (Text):
/sprintingmobs reload
[HEADING=2]Permissions[/HEADING]
Code (Text):
sprintingmobs.admin
sprintingmobs.bypass
[HEADING=2]Configuration[/HEADING]
Code (YAML):
debug
: false
allow-baby-zombies
: false
check-interval-ticks
: 20
bypass-permission
: sprintingmobs.bypass
worlds:
mode
: blacklist
list
:
[
]
mob-multipliers:
ZOMBIE
: 0.30
ZOMBIFIED_PIGLIN
: 0.30
CREEPER
: 0.30
SKELETON
: 0.30
SPIDER
: 0.30
CAVE_SPIDER
: 0.30
[HEADING=2]Recommended use cases[/HEADING]
- Harder survival gameplay
- Zombie-apocalypse style servers
- Custom mob balancing packs
- RPG or progression-based PvE servers
- Event servers that want more aggressive chase mechanic