Atrox icon

Atrox -----

A fierce and stylish difficulty expansion for seasoned players.



1.4.2
1. Vindicator models have been replaced with player models (a new skin has been added).
2. Fixed a bug with the appearance of zombie "ghosts": removal packets are now guaranteed to be sent to the client whenever a mob disappears (death, despawn, chunk unload).
3. Added a dynamic mob spawning and optimization system:
- Aggressive despawning of stuck and cave mobs (search by cylindrical radius) to free up the mobcap on the surface.
- Mobs that have picked up player weapons or armor no longer despawn and have a 100% chance to drop these items upon death.
- Naturally spawning mobs (zombies, skeletons, spiders, creepers) now have a chance to duplicate; clones spawn with half of their maximum health.
4. Changed the armor generation mechanics for illagers:
- Abandoned full sets: each armor piece (helmet, chestplate, leggings, boots) is now calculated separately and has an independent chance to be equipped (dice roll).
- Probability balance: armored mobs spawn less frequently, but the chance of them having visual enhancements (smithing trims and dyed leather) has been increased to 60%.
- Difficulty levels: added a profile system (EASY, NORMAL, HARD, EXPERT). In the default mode (DYNAMIC), material quality, enchantment levels, and armor spawn chance automatically adapt to the current world difficulty.
- Ultra-hardcore: a hidden EXPERT mode has been added to the config, where illagers can spawn in netherite gear with level 4 enchantments and an almost 100% chance for a full set.
5. Completely reworked and optimized the visual system for blood and corpses:
- Transition to BlockDisplay: blood pools are now rendered using modern visual entities instead of resource-intensive physical items, which eliminates desync and reduces server load.
- Fixed spreading animation: the math for pool expansion has been rewritten using JOML vectors. Blood now smoothly scales strictly from its center, without sideways shifting.
- Eliminated texture flickering (Z-fighting): additional blood splatters now spawn with a slight random micro-offset in height to layer perfectly on top of each other without graphical artifacts.
- Global optimization and fixes: restored progressive batch block coloring (now with material caching for performance); corpses are protected from burning in the sun and attacks from other mobs, and are guaranteed to be removed upon restarts or chunk unloads without leaving "ghosts".
----------, Mar 17, 2026
Resource Information
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Total Downloads: 7
First Release: Dec 16, 2025
Last Update: Mar 17, 2026
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All-Time Rating:
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