⚔️ Debt Collectors ▸ Switched from Zombies to Iron Golems — no longer burn in sunlight ▸ Collectors are now completely invincible — players cannot damage them ▸ Collectors only spawn after a configurable number of missed payments (default: 2) ▸ Collectors instantly despawn when /payinterest or /payloan is used ▸ Configurable collector count and custom name via config
Escalating Limit Upgrades ▸ Each limit upgrade now costs more than the last (configurable multiplier, default: 1.5×) ▸ Example: $500 → $750 → $1,125 → $1,687... ▸ After each purchase, players are shown what the next upgrade will cost ▸ Upgrade count is saved per player and persists across restarts
⚙️ New Config Options ▸limit-increase.cost-multiplier — cost multiplier per upgrade ▸collectors.missed-payments-before-spawn — how many missed payments before collectors appear ▸collectors.count — how many collectors to spawn ▸collectors.name — custom collector name with color code support
️ Bug Fixes ▸ Fixed server shutdown error when collectors were active ▸ Fixed limit upgrade cost not updating in GUI after purchase ▸ Added automatic database migration for existing installs