Each loot chest has its own countdown timer if it was collected and then it would reset.
New tiers system with weights and item rarity.
Each item can spawn based on a specific rarity for the loot chest/item.
Added a weight system in which the item is going to get selected.
Weapons, ammo, unique items, and custom items can be included.
Rewards are added for opening the loot chests.
Loot chests can act as a safe.
It is configured in a friendly GUI.
Loot chests can be opened using: lockpick, key or by permissions.
Added holograms!
It shows when the chest is available and the cooldown of it.
Added inventory slot right click configuration.
Simply add 'onRightClick' in a slot and configure it similar to 'onClick' configuration.
Added loot chest wand.
You can configure the loot chest using a friendly GUI and then right click it using the wand which would register it and apply the configuration.
So far there is '/glw wand remove' to unregister the loot chest.
Added loot chest synchronization.
Each player opening the loot chest would have a simple synchronization of inventories with them so there are no conflicts.
A privileged player is notified when they join the server that the plugin has an update, it can be disabled in the settings.
Unique items can now be as loot keys by simply adding 'Loot_Key' tag in the item configuration.
Added modifiers to weapons. Currently there is no wiki but you can simply remove the rifle.yml and create a new one.
Added break blocks modifier.
Added penetration modifier.
Added ricochet modifier.
Added tracer modifier.
Added armor piercing modifier.
Currently not all of the weapon modifiers are working properly, but they are under testing to fix them as quickly as possible.
Added multiple settings configurations, this would automatically create a new settings and it is advised to reconfigure the settings file.
Added proper plugin clean up service. Some database information needs to be reset and thus this clean up service would do so at a configured time in settings.
Bug Fixes:
Fixed a bug where sound is not played if the resources was not loaded.
The player needs to decline the resource pack chosen when prompted or have it disabled and the normal sound would work normally, other than that there is no workarounds.
Fixed a bug with weapons list not showing when using tab completion unless they were added to the database.
Fixed a major bug when shooting a weapon for versions 1.21 and onwards. The recoil is now not launching the player to random directions.
Fixed a bug with weapon give and ammunition give if a specific amount was set. When the item itself can't hold more than the specified stack it would create an exception, now it would create the specific amount and distribute it in the inventory.