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Refactoring and design changes to prepare for fake blocks/per player generators.
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Fixed a bug where damageGenerator could throw an exception if the new health was between 0 and 1, i.e. 0.5
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Fixed a bug on older version where Enchantment.EFFICIENCY could not be found.
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Added toolEquals action, can be used instead of toolIsSimilar action, the only difference is that toolEquals checks both that the items match (name, lore, enchants, etc..) but it also checks the amount. While toolIsSimilar will be true even if the items have a different amount.