Souverainete icon

Souverainete -----

The definitive overhaul of villager intelligence and society.



0.7.1.1
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1. NPCs can now sit. Periodically, they look for a place to sit and invite other NPCs to join them. This is something like a social simulation: during these gatherings, they drink and eat.
2. Added a new provider type: CEREBRAS. If you use a free provider like GROQ, I HIGHLY RECOMMEND switching to CEREBRAS because of the larger context window, token limit, and maximum request count.
3. Added new metrics for collecting statistics.
4. Increased the interaction radius between settlements. Now, the first political interaction between settlements is random; the result is based on a dice roll. On a successful roll, the settlements will have warm relations (the similarity of the dominant culture is also considered), and on a critical failure, the settlements might immediately declare war on each other.
5. Added settlement leaders. Each race has its own leader title, which is specified in races.yml/*race*.leader-title; settlement leaders give unique political quests.
6. Reworked quest generation. Old quests contained arrays of strings for the description and the finisher for reputation dynamics: with a bad reputation, the player would face a disrespectful attitude, and with a good reputation — on the contrary, they would be praised. The problem with this approach is that we required the AI to roleplay "several vibes" at once. Because of this, the quality of the quests suffered critically. The phrases were short, sometimes completely stupid. Now, the lines are always generated in a single instance: one quest description and one finisher, regardless of the relationship between the NPC and the player. By sacrificing dynamics, the quality of quest descriptions is significantly increased.
7. Created a tool for extremely convenient race editing. I advise checking it out: https://vxquid.github.io/souverainete-race-editor
8. Removed broken and duplicated skins for each race (I advise deleting skins.yml for each race).
9. The quest menu now opens even if the NPC does not have a job. (Assuming the NPC has quests at all, of course)
10. Added a new quest type: political mission. The settlement leader asks the player to deliver a package to another village within a certain time limit (two in-game hours).
11. New compass centering mechanic: if you click a compass on the central bell of a settlement, this compass will always point to it.
12. Cartographers now sell maps that show paths to neighboring settlements. The maps have markers and custom designs, somewhat resembling treasure maps. You can buy such a map from any cartographer in a settlement for a nominal fee.
13. Fixed a frequent bug with nametags displaying above villagers' heads. Nametags will never again spawn on the ground or suddenly appear in front of the player and teleport to the NPC. Improved colors.
14. Fixed a bug related to nametag color formatting.
15. Fixed an issue where NPCs would not follow the player during dialogues.
16. Fixed a quest related to searching for food.
17. Menu interaction is now done by looking at it, rather than using the mouse wheel.
----------, Mar 9, 2026
Resource Information
Author:
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Total Downloads: 2,498
First Release: Nov 30, 2024
Last Update: Mar 17, 2026
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All-Time Rating:
17 ratings
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