Added zauctionhouse_category permissible for zMenu - allows conditional button visibility based on the player's currently selected category (defaults to main)
Added ZAUCTIONHOUSE_CATEGORY_SWITCHER button - combines category cycling (left/right click) with dynamic lore showing enable/disable state per category
Added %zauctionhouse_category_id% placeholder - returns the player's currently selected category ID
Added ZAUCTIONHOUSE_HISTORY_INVENTORY button - opens the sales history inventory directly from any UI
Added force-amount-one option in config.yml (item-lore section) - forces displayed item amount to 1 in the auction inventory while preserving the real amount internally
Changed AuctionEconomy API - economy methods (get, has, deposit, withdraw) now accept UUID instead of OfflinePlayer for better compatibility
Updated CurrenciesAPI dependency from 1.0.12 to 1.0.13
Fixed category display name fallback - now uses the configured "all" category name instead of a hardcoded "All" string
Fixed empty slot crash - list buttons (ListedItems, ExpiredItems, PurchasedItems, SellingItems) no longer crash when emptySlot is -1 and the list is empty
Fixed history loading slot - HistoryItemsButton now properly handles loadingSlot set to -1 without throwing an error
Fixed LoadingSlotLoader - added validation for invalid slot values with a clear error message