Full config customization: dash cooldown, damage multiplier, block breaking
Give command: /rankedsmp give mace <player>
Hot Reload Command
/rankedsmp reload - Apply config changes without server restart
Automatically updates all online players
Player Disconnect Cleanup
Scoreboard teams removed on quit (prevents ghost prefixes)
Health reset to default (prevents persistent custom hearts)
Configuration Add to your
config.yml:
Code (YAML):
# Hierarchy Hammer Settings hierarchy-hammer:
dash-cooldown: 5000
# ms - Cooldown after dash or miss verdict-damage-multiplier: 2.0
# Damage multiplier on verdict hit block-breaking:
enabled: true
# Whether verdict can break terrain allowed-blocks: # Only these blocks can be broken - GRASS_BLOCK
- GRAVEL
- SAND
Improvements
Memory Leak Fix - Hierarchy Hammer player data properly cleaned on disconnect
Code Optimization - Improved performance and code quality across multiple systems
Invisibility Fix - Players with invisibility potion no longer visible to others
Notes
Backward compatible with existing configs
Server restart recommended but not required (use /rankedsmp reload)