Added: New messages to the messages.yml file (see below)
Added: You can now play a sound upon levelling up in a biome
Added: You can now play a sound upon activating an effect
Add this field to your config.yml, under "settings:"
Add this "speed:" field to your effects.yml.
Heres an example
Code (Text):
LAVASWIMMER:
friendly_name: "&6Lava Swimmer"
activation_sound: null
speed: 10 # Between 10 and 50
effect_conflicts:
- FREEFOOD
Add all of these to your messages.yml file.
Code (Text):
# # # # ---> GENERAL MESSAGES <--- # # # #
data_save_error: "&c%player_name%'s data could not be saved"
hooked_placeholderapi: "&aHooked into PlaceholderAPI"
hooked_vault_error: "&cError hooking into Vault"
data_error_disabling_plugin: "There was an error creating/retrieving player data. Disabling plugin.."
database_connected: "&2Database connected."
database_connected_error: "&cDatabase could not connect. Switching to file storage"
file_storage_enabled: "&2File Storage enabled."
file_storage_error: "&cData folder could not be created"
logger_file_error: "&cThe logger.log file could not be created"
logger_log_success: "&cAn error was added to the logger.log file"
logger_log_error: "&cA new error log failed to be saved"
messages_file_error: "&cThe messages.yml could not be loaded"
messages_field_error: "&cCould not add new fields to messages.yml"
cooldown_file_create_error: "&cThe cooldowns.yml file could not be created"
cooldown_file_load_error: "&cThe cooldowns.yml file could not be loaded"
cooldown_file_save_error: "&cThe cooldowns.yml file could not be saved"
pending_file_create_error: "&cThe pendingrewards.yml file could not be created"
pending_file_load_error: "&cThe pendingrewards.yml file could not be loaded"
pending_file_save_error: "&cThe pendingrewards.yml file could not be saved"
missing_reward: "&cThe reward is null for biome: %biome%"
logger_plugin_version_string: "BiomeMastery Version: "
logger_server_version_string: "Server Version: "
# # # # ---> CONFIG FEEDBACK MESSAGES <--- # # # #
invalid_reward: "&cBiome %biome% at level %config_level% has an invalid %invalid_field%"
invalid_field_reward_type: "&cBiome %biome% at level %config_level% has an invalid reward type"
invalid_field_potion_amplifier: "potion amplifier value"
invalid_field_potion_type: "potion type"
invalid_field_effect_type: "effect type"
reward_invalid_vault_hook: "vault hook"
invalid_field_amount: "amount"
invalid_field_quantity: "quantity"
invalid_field_material: "material"
invalid_field_permission: "permission"
invalid_field_command: "command"
invalid_field_sound: "&cThe input (""%input%"") for the level up sound is invalid. No sound will be played."
invalid_field_effect_conflict: "&cThe effect %effect% has an invalid conflict (""%input%"")"