Version 1.0.8 focuses on chat consistency, targeting accuracy, and a small expansion to supported lockable entities.
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Bug Fixes & Improvements
Fixed a code-level issue that could cause certain chat messages to display duplicated words (e.g. “This this entity is not locked.”).
Fixed message formatting where sentences beginning with “entity” were not properly capitalized.
Fixed a ray tracing issue where commands could incorrectly target entities behind thin blocks (such as trapdoors), ensuring the intended block is always prioritized.
Improved internal message handling to prevent multiple or conflicting feedback messages from triggering in quick succession.
New Lockable Entity
Happy Ghasts are now fully supported and can be locked like other entities.