Zombie Minigame - Update Changelog
New Systems
- Added Server-Mode world restrictions:
- world-restrictions.enabled
- world-restrictions.enabled-worlds
- world-restrictions.blocked
- custom blocked join message
- Added HUD isolation system (for minigame players):
- force minigame scoreboard
- remove external keyed bossbars while in match
- minigame-only actionbar guard
- minigame chat channel / hide global chat for players in minigame
- Added strict inventory control:
- players cannot pick up world items during minigame (kit/shop/chest only flow)
- prevents inventory contamination during matches
- safe snapshot/restore flow remains valid (including Bungee mode transitions)
Gameplay Changes
- Removed EXP gain from enemy kills (no vanilla-like EXP spam per kill).
- Added stronger creature scaling per round:
- higher per-round health/damage progression
- new movement speed scaling
- new armor/armor toughness scaling
- Added round-based creature armor progression:
- creatures get stronger armor tiers over rounds
- configurable tier materials, upgrade interval, enchant strength, drop chance
Temporary Creature-Only Mode
- Removed admin commands for NPC/Boss spawns from /zombie command flow.
- Removed NPC/Boss quest templates from default config.
- NPC and Boss spawning are now disabled by default in config:
- game.npc-enemies.enabled: false
- game.bosses.enabled: false
Configurability (YML)
All new features are fully configurable:
- world-restrictions.*
- hud-isolation.*
- inventory-control.*
- game.creatures.speed-*
- game.creatures.armor-points-*
- game.creatures.armor-toughness-*
- game.creatures.armor.*
- game.npc-enemies.enabled
- game.bosses.enabled
REMEMBER TO DELETE THE PLUGIN FOLDER.