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Kode – Visual Scripter in Plain English -----

Script your server without writing Java. Featuring Visual Scripting



Actions, Functions & Bug Fixes
Kode 1.3.0 - Actions, Functions & Bug Fixes

Released 2026-03-20

New Actions

actionbar

Display a message in the action bar — the text that appears above the player's hotbar. Perfect for HUD prompts, status indicators, and non-intrusive notifications.

Code (Text):

on PlayerJoin:
    actionbar "&aWelcome back, player.name!"

on BlockBreak:
    load $coins from coins_player.name
    actionbar "&6Coins: &e$coins"
 
heal / feed

Fully restore a player's health or hunger with a single keyword.

Code (Text):

command /heal:
    heal
    feed
    send "&aYou have been healed and fed!" to player
 
give_xp

Give a player experience points directly from a script.

Code (Text):

on BlockBreak:
    if $block_type == "diamond_ore":
        give_xp 50
        actionbar "&b+50 XP"
 
set_health / set_food

Set health or food to a precise value. Health is clamped between 0 and the player's max health. Food is clamped between 0 and 20.

Code (Text):

set_health 10
set_food 6
 
New Built-in Functions

Four new functions available anywhere an expression is valid.

  • split(str, delim, index) — Split a string by a delimiter and return the element at index (0-based). Example: split("a,b,c", ",", 1)b
  • indexof(str, search) — Return the character index of search inside str, or -1 if not found
  • isnumber(value) — Return true if value can be parsed as a number. Useful for validating command arguments
  • format(number, decimals) — Format a number to N decimal places. Example: format(3.14159, 2)3.14

Code (Text):

command /pay:
    if isnumber($arg1) == false:
        send "&cUsage: /pay <amount>" to player
        return
    set $amount = $arg1
    set $label = format($amount, 2)
    send "&6Paid &e$label coins." to player
 
New player.* Properties

  • player.optrue / false — whether the player is an operator
  • player.flyingtrue / false — whether the player is currently flying
  • player.max_health — the player's maximum health (default 20, may differ with attribute modifiers)

New Event Variables

Six events that previously had no injected variables now expose useful context:

  • PlayerSneak$sneaking (true when crouching, false when standing up)
  • PlayerSprint$sprinting (true when starting to sprint)
  • PlayerToggleFlight$flying (true when flight is being enabled)
  • PlayerRespawn$is_bed_spawn (true if respawning at a bed)
  • PlayerMove$to_x, $to_y, $to_z (destination block coordinates)
  • ProjectileHit$projectile_type, $shooter, $shooter_is_player

Code (Text):

on PlayerSneak:
    if $sneaking == true:
        actionbar "&7[Sneaking]"

on ProjectileHit:
    if $shooter_is_player == true:
        broadcast "&e$shooter fired a $projectile_type!"
 
Bug Fixes

  • move action now works — The move action was parsed but never executed (silent no-op). It now correctly moves the player relative to their current position: move 0 1 0 lifts the player 1 block up.
  • Storage write errors are now logged — If storage.yml could not be saved (e.g. disk full, permissions error), the failure was silently discarded. Kode now logs a warning so server admins can diagnose data-loss issues.

How to Update

  1. Stop your server.
  2. Replace kode-1.2.1.jar with kode-1.3.0.jar in your plugins/ folder.
  3. Start your server — no config changes needed.

Need help? Join the Discord or visit the documentation.
Resource Information
Author:
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Total Downloads: 9
First Release: Mar 16, 2026
Last Update: Yesterday at 2:05 PM
Category: ---------------
All-Time Rating:
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