SCOREBOARD_TAG - use if your corpse plugin tags entities
PDC_KEY - use if your corpse plugin marks entities with a persistent data flag
OFF - disables corpse lookup
Camera section
camera.smoothing.enabled
camera.smoothing.alpha
camera.smoothing.maxDistancePerTick
camera.classifier.roofMaxDistance
camera.classifier.undergroundY
camera.safety.minDistanceFromTarget
camera.safety.maxClipResolveChecks
camera.safety.shrinkMaxSteps
camera.safety.shrinkStep
Profiles section
profiles.durationMultiplier
profiles.PVP_PROJECTILE.*
profiles.PVP_MELEE.*
profiles.MOB_PROJECTILE.*
profiles.MOB_MELEE.*
profiles.FALL.*
profiles.DROWN.*
profiles.EXPLOSION.*
profiles.VOID.*
profiles.DEFAULT.*
Per-profile / per-stage tuning can include:
skipSpectate
respawnSeconds
stages
type
seconds
ticks
radius
height
rotationDegrees
panAmplitude
rise
fovSpeedAmplifier
[HR][/HR]
Override File System DeathPlus uses an override workflow designed for real admins and real live servers:
Base YAML files stay readable and commented
In-game changes are written to override files
Overrides are loaded after the base files and take priority
Override files:
death-messages-overrides.yml
death-spectate-overrides.yml
If you ever want to roll back in-game changes, remove the relevant override file and reload the plugin. [HR][/HR]
Recommended Companion Setup
DeathPlus only Great if you want powerful death messages and a cinematic smart kill-cam system.
DeathPlus + Dead Body Recommended if you want the full physical + cinematic death package: lootable corpses plus smart corpse-aware death spectating.
DeathPlus + Duckshot Recommended for servers with custom firearms or weapon systems.
DeathPlus + VehicleMC Recommended for vehicle-heavy combat servers that need proper run-over attribution.
[HR][/HR]
Final Notes DeathPlus was built for servers that want death to feel important. Instead of a generic respawn flow, you get a full death experience layer: