Echoes Of Gold - A Treasure Hunt plugin | [1.20 - 1.21.11] - Minor Bug Fixes icon

Echoes Of Gold - A Treasure Hunt plugin | [1.20 - 1.21.11] - Minor Bug Fixes -----

Setup some treasures/hints and let the hunt begin!




Bug Fixes
  • solved a bug where the event would start after shutting down and re-opening the server if you ran /eog disable;
  • made the custom placeholder (%eog_balance%) return the normal text instead of null if there is no PlaceholderAPI installed;
That's it for this update. Have fun hunting for treasures!
----------, Mar 19, 2026

This update brings some new features and bug fixes to the plugin! Here are the most important ones:

Economy Update
Probably the headline feature of this update. From now on you can set coins for each treasure very easily in the Treasure Manager!

Now, there are 2 types of economy from which you can choose from:

1) Vault Economy (External)
  • This will involve using the Vault plugin and another Economy Plugin at your choice
  • Players will right click on the treasure and they will get the amount of coins you set.
  • The coins will go into the player's account managed by the economy plugin.
  • With the coins they get, players may buy stuff from the shop you
    configured.
2) Internal Economy
  • This will involve setting up a database file.
  • Both SQLite and MySQL are supported. You may configure them in the config.yml file.
  • By default, the plugin uses a SQLite Database
  • This type of economy also involves an Internal Shop System!

Shop System
‼️Note that this will only work if you use the Internal Economy!

This feature is easily configurable through the config.yml file, as well as through in-game commands! Here are some of the main features:
  • Fully Configurable GUI
  • A helpful player-head item which displays the player's balance
  • Clean pagination
  • A configurable Shop Item which players can interact with to access the shop


Hints Overhaul
Before this, the hints were working kind of messy. The players would have the hints locked, then they would find a treasure and unlock one of them. It was pretty random and it didn't really make much sense.

From now on, every hint will be unlockable from the start, so that players can go and search for any treasure they want! When they find one, the hint gets locked.

I also changed a little the Hints GUI and made pagination for it (in case you have a lot of treasures/hints)

‼️By default, the hints are toggled OFF! To toggle them on, you need to change the value of toggle-hints to true. This can be done in the config.yml file.

Hints Item
Instead of running the /hints command, players can now interact with a toggleable and fully configurable Hints Item to open up the Hints GUI! The configuration of the item can be found in the config.yml file, under the hints-gui section, where you can customize different things, such as the hotbar slot, display name, lore and much more!



PlaceholderAPI Intergration
From now on, you will be able to parse any placeholder from the PAPI library into every text that displays on the player's screen. (I might have missed some, so please open up an issue if you encounter one). Of course, for this you will need PlaceholderAPI Plugin installed on your server.

Moreover, I also created a custom placeholder that you can use to display the player's balance anywhere else (e.g. Tab Lists, other Scoreboards etc). The placeholder is %eog_balance%!

‼️For the placeholder to work, you will need the Internal Economy toggled on. (Since other economy plugins may already have their own player balance placeholder)




More (MANY more) Permissions
Before, the plugin would use only 2 basic permissions:
  • eog.use -> basically a default permission for players
  • eog.admin -> which gave permission to EVERY configurable thing of the plugin
Well, due to the lack of security, I created MANY more permissions, each with their own scope. There is a list with all of them on the main page of the plugin, so check it out!



Bug Fixes
  • Canceled the damage done by the firework effect to the player.

I think that's all, sorry if I missed something. Hope you like this update, it was fun to implement it. As always, if you encounter ANY bugs, please open up issue here!

If you like the plugin, please don't forget to leave a review! This helps both me as a creator, to get feedback and improve, and other users, in order to discover this plugin.
----------, Mar 8, 2026

After some time, I discovered a new bug!

Treasure Particles Bug
  • Fixed a bug where a particle task would cancel for every player instead for only the player that clicked it.

I am going to make an economy update soon. Stay tuned!
----------, Feb 3, 2026

What is new?
  • Made the particles fully configurable and toggleable. All of this can be found in config.yml!
Bug Fixes
  • Fixed a bug regarding the treasures. Basically, if another plugin would set a block at a location that's exactly the same with a treasure, and a player would click it, it would start the event.
Hope you like version 1.2.1! As usual, if you encounter any bugs, please report it here or submit a review explaining the bug!
If you have any questions about Echoes of Gold, feel free to DM me on discord: _ItsAndrew_
----------, Dec 16, 2025

This version brings many new features, as well as solving some bugs!

What is new?
One of the most important things of this update is the new event ending system. In the past versions, there was no real ending, the staff would have to do /eog disable to end the event. But now, there is no need for any of that:
  • Added custom sounds and messages during the timings of the event (3 quarters of the time, half time, 1 quarter of the time)
  • Added a fully configurable cooldown event
  • Added a final chat message displaying the top 3 players and their treasures
And much more! Look through config.yml for all these new features !


Some bugs solved
  • Solved the whole event progress being tied to the boss bar.
  • Other small bugs involving the scoreboard/boss bar.

For Developers
For the people that look through the code, you may have seen that in the past I have used System.currentTimeMillis() for the event duration.
Well that is now gone, because I have changed it to using simple variables for storing normal seconds.
I also created a new class for managing the event progress, which helps with this whole update.




Version 1.2 may be the final one for Echoes of Gold, since I want to focus on other projects. This does not mean I won't be responding and solving bugs that y'all may find for it.

Hope you like these new features and improvements. As usual, if you find any bugs, please open up an issue here or DM me on discord: _ItsAndrew_

P.S. I will create a demo video soon on youtube , highlighting the main principles of the plugin.
----------, Dec 9, 2025

Solved a bug where, if the scoreboard and boss bar were toggled off, the event was active and a player would join during the event, the boss bar and scoreboard would still appear on the player's screen.
----------, Dec 7, 2025

Resource Information
Author:
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Total Downloads: 59
First Release: Dec 7, 2025
Last Update: Mar 19, 2026
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All-Time Rating:
2 ratings
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