- Added support for custom item targets using Nexo or Oraxen. - Per region rewards.
Major rewrite and expansion update HiddenTarget has been heavily reworked for better stability, cleaner internal structure, and much broader target support across vanilla and popular custom-content plugins.
Expanded target support Added support for vanilla, Nexo, Oraxen, and ItemsAdder targets, including both blocks and furniture where supported, with a cleaner provider/kind-based configuration system.
Improved config and area handling Reworked area parsing and validation, added cleaner per-area settings for particles, sounds, rewards, and world selection, and improved compatibility with older configs through safer fallback handling and warnings.
Better hit detection and target tracking Target detection was refactored to be much more reliable, with improved tracking, better block/furniture matching, projectile and interact fallback support, and centralized hit processing for rewards, effects, removal, and respawn handling.
Rewards and effects upgraded Added support for global and per-area reward commands/messages, PlaceholderAPI-compatible replacements, score messaging, configurable particles/sounds per area, and improved particle visuals including a much better DRAGON_BREATH hit effect.
Spawning, respawn, and cleanup improved Target spawning and timed respawn logic were reworked to be more reliable, prevent leftover targets, avoid duplicate replacements, and improve cleanup during reloads and shutdowns.
Performance and stability fixes Improved startup and reload performance, reduced lag from older spawning logic, added safer task handling, improved listener separation for optional integrations, fixed command and PlaceholderAPI edge cases, and resolved multiple issues affecting reliability in live servers.
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- Fixed player stats not being saved during a restart.
- Added a new placeholder for players to check their current score.
%hiddentarget_player% and %hiddentarget_score%
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