Added new things:
block.location.drop(1, diamond)
on player death:
event.death_message = "{victim.name} is killed by {attacker.name}"
on player respawn:
* Fixed - Problem with command register
* More fixes not included here
* NEW: Events
event.join_message
event.quit_message
on block break:
on block place:
block.type
block.location
block.world
cancel event
for p in server.players:
r = randomInt(1, 10)
d = distance(loc, spawn)
diff = diffrence(a, b)
r = round(value)