MagnaHealthBar shows a health bar above entities when they take damage. The bar can be customized in size, colors, style, and settings for specific mob types.
Gameplay Features:
Damage-Based Display: A health bar appears above living entities only after they take damage.
Adjustable Bar: Change the bar's size, position above the mob, and how long it stays visible.
Color by Health Range: Use different colors for high, medium, low, and empty parts of the bar.
Per-Mob Settings: Give specific mobs their own bar size, colors, and style while keeping global defaults for everything else.
Player Bars (Optional): Enable or disable health bars for players separately from mobs.
Commands:
/magnahealthbar reload - Reloads the configuration.
/magnahealthbar toggle - Enables or disables health bar display globally.
/magnahealthbar size <4-40> - Sets the default bar width.
/magnahealthbar color <segment> <color> - Sets default colors for each health range, where <segment> is high, medium, low, or empty.
/magnahealthbar style <preset> - Sets the default bar style using a preset character pair.
/magnahealthbar players <on|off> - Enables or disables bars for players.
/magnahealthbar mob <type> size <4-40> - Sets a custom bar width for a specific mob type.
/magnahealthbar mob <type> color <segment> <color> - Sets custom colors for a specific mob type, where <segment> is high, medium, low, or empty.
/magnahealthbar mob <type> style <preset> - Sets a custom style preset for a specific mob type.
/magnahealthbar mob <type> reset - Restores that mob type to the default bar settings.
Permissions:
magnahealthbar.see - Allows a player to see health bars in range.
magnahealthbar.admin - Access to reload, toggle, and all configuration-related commands.