ManyOrbs - Crops | Effects | Commands & More! icon

ManyOrbs - Crops | Effects | Commands & More! -----

Create your own orb for you and your players!




  • (Requested change) Using the main command without any arguments will now open the orbs menu.
  • Some internal optimizations changes to the finishing orb.
----------, Mar 10, 2026

While this update does not add anything new, it's has huge changes, so please do test the plugin before updating on your server. If anything is wrong revert the update and report bugs via PM or discussion.
  • Reload command reworked.
    • Reloading orbs in real time is quite task! Please report any issues and I'll continue to look into this.
    • Reload is much faster now.
    • As Note that a spawned orb cannot be reloaded (its values won't change from orbs.yml) since its value is stored for the reload command. Remove the orb and spawn it again to apply any changes.
      • This will be changed in the future, but some more tweaking needs to be done.
  • Important changes to Crop Orbs behavior:
    • The Orb will no longer replace crops of different types with its own type.
      • This means that if you have a field of carrots, a Wheat Orb will do nothing until it finds an empty farmland block.
    • If all farmland blocks are already occupied by crops of its own type, the Orb will now accelerate their growth.
      • This can be toggled at Orbs.Grow-Crops in settings.yml.
  • Added /orbs place <orb> <world> <x> <y> <z> <duration> command.
    • Spawns a orb in a specific location.
    • The duration will override the duration from orbs.yml.
    • Any orb, even Dropped, can be spawned, with some limitations (for now, this can be tweaked in a future update)
      • The orb should NOT be owned by the server, the duration cannot override this.
      • The orb should have more than 0 seconds of duration for the %duration% placeholder to detect its duration.
  • Fixed the %duration% placeholder not working in unloaded chunks.
  • Fixed a possible memory leak when removing orbs.
  • Changed the way orbs are loaded.
----------, Dec 2, 2025

  • New option: Global.Check-For-Persistent-Metadata, true by default.
    • If enabled, the plugin will now check for the item persistent metadata and not its item meta (display name, lore, etc).
    • If you already have the plugin installed, any orbs that your players have will not work anymore. Turn this option off to fix it. But it's highly recommended for compatibility with other plugins.
      • Persistent MetaData is now applied for every orb.
    • This should minimize compatibility problems with other plugins.
  • Fixed despawned orbs trying to be renamed.
New orb type: Dropped
[​IMG]

After killing a mob or a player, they have a chance to drop a orb. This orb can execute commands or give effects when picked up.
This orb does not show on the orb menu.

Example of a Dropped Orb: (Entity List can be found HERE)
Code (Text):
dropped_orb:
  type: dropped
  name: "&4&lMob Soul"
  lore:
    - "&7Dropped from mobs!"
  entities: [ZOMBIE, SKELETON, CREEPER]
  commands: #You can execute commands after the player picks up the orb
    - "give %player% iron_ingot 2"
  effect: "REGENERATION" #Or give potion effects.
  effect-duration: 120
  duration: 200 #The orb will despawn after a short while, just like normal orbs
  drop-chance: 1 #1 = 100%, 0.1 = 10% and so on.
  drop-amount: 1
  spawn-particles: true
  particles: FLAME
  head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTc5YTkxMTg0NmJjY2YzNWM5ODM4ZjljMmQ5NjRmMjNjMzI1ODQ3ZTQ0ZDA3ZTU0NGFmZjdhMjA2YmY0NGI3MyJ9fX0="
----------, Dec 1, 2025

  • You can now add %duration% to the Orb display name, this will show the remaining seconds of the orb.
    • %duration% should be added in language.yml, not in orbs.yml.
  • Delay to deploy a orb has been decreased from 1s to 0.2s.
  • Fixed 1.21.8+ NBT stacking error.
----------, Nov 28, 2025

  • Added support for 1.21.9.
    • This plugin will always work on newer versions. Version updates like this just adds the new sounds, materials and particles.
----------, Oct 8, 2025

  • You can now change the repeating delay and Effect duration of Powerups orbs. For an existing orb, add repeating-delay and effect-duration to the orb. Example:
    • Code (Text):

      speed:
        type: powerups
        name: "&b&lSpeed Orb"
        lore:
          - "&7Area: &e%aoe%"
          - "&7Duration: &a%duration%s"
          - "&7Cooldown: &c%cooldown%s"
          - "&7Level &a%level%"
          - " "
          - "&7Price: &a%price%"
        effect: "SPEED"
        duration: 300
        cooldown: 30000 #30s
        repeating-delay: 20 #Optional, default is 20 for all orbs. In ticks, how often should the effect be applied?
        effect-duration: 40 #Optional, default is 40 for all orbs. This is the actually effect duration.
       
----------, Sep 15, 2025

  • As requested, added alias command "/manyorbs"
  • Updated nether blocks.
----------, Aug 18, 2025

  • If a player has a permanent orb and he is not online, you can now set the orb name at Orbs.Generic-Orb-Display-Name. Previously it was the same name as the server orb, you can now change that.
----------, Aug 7, 2025

  • Fixed Previous and Next items not working correctly.
  • Fixed a small issue with incorrect Particle Effects.
----------, Aug 2, 2025

  • Added a small delay for setting name in already-spawned player orbs for latency reasons.
  • You can now customize the particles of each orb by adding "particles" (default already set) to the orb config. Particle list can be found here.

Update format
1.0.X = Bugfixes
1.X = Feature update
----------, Jul 29, 2025

Resource Information
Author:
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Total Downloads: 10
First Release: Jul 29, 2025
Last Update: Mar 10, 2026
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All-Time Rating:
2 ratings
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