For Help :
https://discord.gg/jTC7RvzWrY
Texture pack :
https://download.mc-packs.net/pack/f249009ade5f07dd40c4fd947e90f5ddc4f005c0.zip
or for server
resource-pack=
https://download.mc-packs.net/pack/f249009ade5f07dd40c4fd947e90f5ddc4f005c0.zip
resource-pack-sha1=f249009ade5f07dd40c4fd947e90f5ddc4f005c0
needed Plugins : Luckperms,Tab
Kingdom swords :
/give @p diamond_sword[item_model="tutorial:canyon_sword"]
/give @p diamond_sword[item_model="tutorial:eis_sword"]
/give @p diamond_sword[item_model="tutorial:berg_sword"]
/give @p diamond_sword[item_model="tutorial:dschungel_sword"]
/give @p diamond_sword[item_model="tutorial

ilz_sword"]
/give @p diamond_sword[item_model="tutorial:blumenwiese_sword"]
Minecraft Risiko by RealLungo is a PvP-based kingdom and role system designed for event servers and structured survival gameplay. The system is built around kingdoms, roles, lives, combat management, and elimination mechanics, creating a competitive Risk-style gamemode inside Minecraft.
Players are assigned both a
role and a
kingdom using admin commands. Roles define how many lives a player has and how they are treated by the system. Normal players (spieler) and generals (general) have one life, kings (koenig) have two lives, and admins (admin) have three lives and are mostly excluded from normal elimination rules. Roles also control chat formatting, actionbar heart displays, and special name suffixes such as a crown for kings and a sword for generals.
Each player also belongs to a
kingdom (Eis, Blumenwiese, Dschungel, Pilz, Canyon, or Berg). Kingdoms provide unique prefixes, colors, and identity. Players can communicate privately using kingdom chat, which only members of the same kingdom can see. Kingdoms also affect combat rules, such as preventing life loss when a player is killed by someone from their own kingdom.
The
combat system is central to the gameplay. When a player damages another player, both are placed into combat mode. Combat time starts at a base value and dynamically increases based on how many hearts the victim is missing, up to a maximum limit. While in combat, players see a bossbar countdown showing remaining combat time, receive chat warnings as the timer runs out, and are restricted by special rules. Logging out during combat instantly kills the player (combat logging punishment).
During combat, several limits apply: players can only throw up to 32 ender pearls, place up to 64 cobwebs, and tridents are completely blocked. These restrictions prevent abuse and keep fights balanced and fair.
The
life system is tied directly to combat. Normal players and generals lose their only life if they die during combat, unless they were killed by a player from the same kingdom. Kings have a special system: the first death removes one life and broadcasts a global message, but the second life can only be lost if the king was in combat with another king. This creates a structured king-vs-king mechanic instead of random elimination. Admins have three lives and are not affected by most kingdom and combat restrictions.
When a player loses all lives, they are kicked and permanently banned from the server, making elimination final and meaningful.
The system also includes
visual feedback features: actionbar hearts show remaining lives, bossbars display combat timers, chat formatting changes based on role and kingdom, and prefixes/suffixes show status icons such as recording (/aufnahme) and live streaming (/live).
Overall, Minecraft Risiko is a fully structured PvP event system that combines kingdom factions, role hierarchy, controlled combat, fair limitations, life-based elimination, and visual feedback into a competitive, organized Risk-style Minecraft gamemode suitable for tournaments, events, and long-term competitive servers.
