SimpleGate — Documentation Complete guide to setup and configure SimpleGate
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>> How to Create a Gate
Step 1. Get a Compass (default creation tool) from your inventory. Step 2. Rename it in an Anvil — the name you give it will be the gate's Network ID. Example: rename it "home" to create a gate network called "home". Step 3. Build a frame using any blocks. By default the frame must contain at least 2 Emerald Blocks. Step 4.Right-click any block of the frame with the renamed Compass. Step 5. A portal type selector GUI will open — choose your portal type. Step 6. Build a second gate with the same name and same owner to link them together. Both gates will teleport players between each other automatically.
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>> Configuration (config.yml)
SoundTeleportEnabled(true/false) Plays a sound when a player teleports through a gate.
PigmanPortalSpawnEnabled(true/false) Allows or prevents Zombified Piglins from spawning near gates.
RemovingCreateToolName(true/false) After creating a gate, removes the name from the tool (returns it unnamed).
RemovingCreateToolItem(true/false) After creating a gate, removes the tool entirely from the player's inventory.
ItemRequiredToCreatePortal(Material name) The item the player must hold to create a gate. Default: COMPASS.
MaxPortalSize(number) Maximum number of blocks a portal interior can have. Default: 200.
DisabledWorlds(list) List of worlds where gate creation is disabled. Example:
Code (Text):
DisabledWorlds:
- world_nether
- world_the_end
BlockRequiredToCreatePortal The material and amount required in the frame to create a gate. Example:
GUISettings Configures the portal type selector inventory. InventoryType: HOPPER, CHEST or DISPENSER Title: Supports color codes and hex colors (&#RRGGBB) FillEmptySlots: Fill empty slots with gray glass panes PortalsTypeItem Define custom portal types. Each entry supports: Material: Icon shown in GUI MaterialContent: Block that fills the portal Slot: Position in the GUI inventory Name: Display name (supports color codes) Lore: Description lines ParticleEffect.Type: Particle name (optional) ParticleEffect.Color: RED, GREEN, BLUE, PURPLE... or hex (&#RRGGBB)
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>> FAQ
Q: My gate is not creating, what's wrong? A: Make sure the Compass is renamed in an Anvil, your frame contains the required blocks, and you are not in a disabled world.
Q: Can two different players link their gates? A: No. Gates are linked by Network ID + owner. Only gates created by the same player with the same name will connect.
Q: What happens if I break the frame? A: The gate is automatically destroyed and removed from the system.
Q: Can I change the portal type after creating it? A: Currently no. You need to destroy and recreate the gate to change its type.
Q: Players are getting the "The End?" advancement when using End portals. A: Make sure ProtocolLib is installed correctly. SimpleGate uses it to send a fake END_GATEWAY packet that prevents this advancement from triggering.
Q: How many gates can one player create? A: Each player can create a maximum of 2 gates per Network ID (one origin, one destination).
Q: Does SimpleGate support 1.8? A: Yes, SimpleGate supports Minecraft 1.8 through 1.21.x.