This update focuses on refining the boss experience and simplifying server administration, without changing the core progression.
✅ Boss Balancing Adjustments
- Boss rarity selection now follows player level mixing rules (not a fixed rarity per level).
- Improved consistency between random spawns and spawn per player logic.
- Better pacing: higher levels feel stronger, but not unfair to new players.
Rarity colors in the action bar have been fixed.
- Rarity color codes in rarities.yml are now correctly translated.
- Raw &5 / &x characters are no longer displayed in the action bar; the colors are now rendered correctly.
New Admin Command: Level Control (with Lock/Override)
A new command has been added to manually adjust player levels when necessary (events, tests, moderation, etc.). It includes a secure lock system so that automatic level updates do not overwrite admin changes.
A new tower has been added for the Jungle biome! Tower loot has also been adjusted.
Commands:
- /theosistier get <player>
- /theosistier set <player> <1-5> (sets + overrides locks)
- /theosistier add <player> <delta> (adds/subtracts + overrides locks)
- /theosistier lock <player>
- /theosistier unlock <player> (returns the player to normal automatic progression)