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ZonelyCore - One Core for Minecraft -----

Manage your in-game auth, store, auctions, reports, and leaderboards. Synced with your website.




This update introduces the brand new E-Sports system, adds a full multi-language (19+ languages) localization system, and brings major improvements across Auth, Menus/GUI, Disguise, Punish/Credit, NPC/Holograms, and overall stability.

New E-Sports System (Added)

A complete competitive E-Sports module has been added to ZonelyCore.

Tournament lifecycle support was added and refined with a clear flow. Registration → Waiting Lobby → Bracket Matches → Winner → Cleanup.

Recurring tournament flow and scheduling behavior were improved for repeatable events.

Bracket progression and spectator tracking were improved to stay accurate during live matches.

Match start sequencing was improved, including preparation, countdown, and title/subtitle synchronization.

Spawn assignment logic was improved, including better handling for multi-club areas.

Border behavior and match phase synchronization were improved for fair and consistent gameplay.

End-of-match cleanup and tournament state finalization were improved.

Winner celebration effects and arena-wide winner announcements were added/updated.

Drops, Loot, and Events

Timed chest drop cycles and tier progression were improved.

Chest refresh flow and hologram updates were improved.

Special drops and limited-use utility items were added/updated.

Event gameplay effects were added/updated, including meteor and train waves.

Meteor impacts were tuned to reduce excessive map destruction.

Train impact behavior was balanced with a hit cooldown.

Gameplay Restrictions and Fairness

A command lock for active E-Sports participants was added (OP users are exempt).

Spectator protections and interaction blocking were improved where needed.

Inventory and drop restrictions were improved during protected match phases.

Menus and GUI Stability

Multiple issues were fixed where menu items could be dragged, picked up, removed, or duplicated.

GUI desync cases that caused items to disappear were fixed.

Inventory interaction edge cases across multiple menus were fixed.

Slot layouts and navigation consistency were improved.

Localization System (19+ Languages Added)

A full localization system was added via languages.yml with expanded multi-language coverage.

More hardcoded texts were moved into language keys across E-Sports, Club, Auth, Disguise, Punish, Credits, Store, and menus.

Missing keys were added for new E-Sports and Disguise actions.

Fallback-safe behavior was added so missing keys automatically fall back to en_US.

tr_TR translations were updated and extended for newly added keys.

Disguise System Updates

Localization support was added for the Disguise GUI role/skin flow, including role title/info/entry/empty states, skin title/options, and clear/back/close buttons.

A success message was added for applying disguise.

Language-based kick/rejoin messages were added for disguise apply/remove flow.

Auth and Security Improvements

Login/register flow consistency was improved.

Configurable IP-based auto-login support was added.

2FA messaging and flow behavior were improved.

Auth protection was improved and mixed-language output was reduced.

A startup guard was added for incomplete MySQL setup states.

Sensitive login/register command data was prevented from appearing in logs.

Punish, Credit, and Command Improvements

Punish output issues were fixed, including executor/prefix ghost lines and malformed output.

Punish command stability was improved.

zc help formatting and command list consistency were improved.

Missing command entries were added where required.

Credit voucher flow and confirmation behavior were fixed.

Voucher duplication edge cases were fixed.

NPC, Hologram, and Runtime Reliability

NPC and hologram consistency after restart/reload was improved.

Duplicate spawn edge cases were reduced.

Several runtime exceptions in event paths were fixed.

Sync/async handling was improved for heavier menu and tournament operations.

PlaceholderAPI - Added/Updated Placeholders

E-Sports Expansion Identifier: %zonely_...%

Core tournament placeholders
%zonely_tournament_name%
%zonely_tournament_state%
%zonely_tournament_event%
%zonely_tournament_start%
%zonely_tournament_end%
%zonely_tournament_club_count%
%zonely_tournament_countdown_seconds%
%zonely_tournament_register_open%
%zonely_tournament_repeatable%
%zonely_tournament_repeat_days%
%zonely_tournament_repeat_mode%

Club and match placeholders
%zonely_club_name%
%zonely_club_tag%
%zonely_club_seed%
%zonely_club_status%
%zonely_next_match_round%
%zonely_next_match_slot%
%zonely_next_match_a%
%zonely_next_match_b%
%zonely_active_match_id%

Dynamic live match placeholders
%zonely_match_time%
%zonely_match_id%
%zonely_match_players%
%zonely_tournament_countdown% (alias: %zonely_countdown%)
%zonely_tournament_countdown_seconds% (alias: %zonely_countdown_seconds%)
%zonely_match_kills%
%zonely_match_deaths%
%zonely_match_blocks%
%zonely_match_clubkills%
%zonely_match_clubkills_<TAG>%

Notes

Recommended after update: full server restart.

If only text/config changes are made afterward, /zc reload can be used.

All new language keys are managed through languages.yml with fallback support.
----------, Mar 5, 2026

Login & Register | Players log in using the same account they create on the web panel.
Auto Login | After the first login or registration, trusted IPs are remembered and players are sent straight into the server without being asked to log in again.
Bossbar Prompts | Custom bossbars guide players through login, registration, and email verification steps in-game.
Fallback Server | After a successful login or registration, players are automatically transferred to a predefined BungeeCord server.
E-mail Verification | When enabled, players are asked to set an email; a verification code is sent to their inbox and, once entered in-game, they can continue playing.
2FA (TOTP) | TOTP-based two-factor authentication lets players confirm their login with a one-time code before entering the game.
Email Change | To change their email, players receive a one-time code in their inbox; entering this code in-game securely updates their email address.
Password Reset | Players request a token with the /passwordreset command in-game and safely set a new password via the website, under time and security constraints.
ChatBridge | Syncs website chat with the game server; players can pick a server on the site, send commands or messages, and see them live alongside the list of online players.
Inventory Snapshots | Whenever players join or leave, their inventory is captured and shown as a GUI on their web profile, optionally visible to other players.
Launcher Auth | Your server’s custom ZonelyLauncher is required for access; players joining without it are kicked with a download link and can only play through the launcher.
Support Tickets | Website support tickets can be managed live from in-game; staff can reply, close, or ban, and players can open new tickets from the server by choosing a support category.

Fixed the inventory snapshots glitch that occasionally dropped or malformed items during save/restore,

image (97).png
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image (2) (1) (1).png
----------, Nov 9, 2025

- Creative and Survival inventories now behave identically; Ender Chests, Shulker Boxes, villager trades, and other vanilla screens no longer cancel item moves.
----------, Oct 29, 2025

- Expanded modular architecture: Socket, vouchers, auctions, reports, and last-credits can each be toggled independently. When a module is off, its related commands, menus, and NPCs are automatically disabled.
- Single entry point: Cash, Voucher, Deliveries, Last Credits, Auction, and Secure Socket are all accessible through the core API with minimal setup.
- Cash system overhaul: Balance query/add/withdraw/set are available in both synchronous and asynchronous modes. Failures surface as clear, consistent exceptions.
- Voucher & Deliveries integration: Credits are automatically debited/credited during voucher issuance/redemption and delivery claims. Error handling is more resilient.
- Last Credits improvements: Leaderboards run on a live cache with per-player category tracking. The /lastcredits command keeps holograms and the GUI in sync.
- Asynchronous reporting: Report submissions now run off the main thread. If the database schema is invalid, it self-repairs; sending from menus no longer introduces lag.
- Startup configuration verification: On boot, corrupted configuration files are rebuilt while preserving database settings, making server startups safer.
----------, Oct 29, 2025

- Added support for Minecraft 1.20.6.
- Added listing of store sub-product categories and customization of item content configured on the website.
- Fixed an issue in the punishment system that allowed players to log in after being banned.
- Added support for PlaceholderAPI 2.11.6 (latest).
- Enabled the /auction [credit] command.
- Added an option to recreate database tables if they are invalid; the plugin now disables itself if it can’t connect to the database.
- Added the ability to add servers to the Booster module.
----------, Oct 26, 2025

Corrected.
----------, Oct 21, 2025

Corrected.
----------, Oct 21, 2025

Resource Information
Author:
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Total Downloads: 161
First Release: Oct 21, 2025
Last Update: Mar 5, 2026
Category: ---------------
All-Time Rating:
3 ratings
Find more info at zonely.gen.tr...
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